Tactical Breach Wizards is a turn-based tactics game in which you lead a team of renegade wizards in kevlar, as they unravel a modern conspiracy plot and/or find the most stylish way to punch a Traffic Warlock through a 4th story window.

It's a story-driven campaign of about 14 hours, in which you...

Combo spells for satisfying results

Each of your wizards has a unique set of abilities, from a straightforward lightning bolt to transforming into a rabid dog.

Experiment freely, rewind your mistakes

When you hit a tricky situation, try every wild idea you have - you can always rewind if it didn't pan out. It could work beautifully, fail spectacularly, or screw up in a way that gives you new ideas. Either way, free rewinds mean you play it out in-game instead of scratching your head.

Fight the (various) power(s)

Your team are a motley crew of misfits on the wrong side of the law, fighting against:

  • The Rushwater PD and their rising star: Steve Clark, the Traffic Warlock
  • An oppressive religious dictatorship who rule the streets with Riot Priests
  • A private military corporation meddling with magic to enhance their troops
  • And the most deadly operative the trade has ever seen: the Black Ops Chronomancer

Upgrade your magical arsenal

Every ability for every wizard has a set of unique perks to unlock as they level up, tailoring their powers to your playstyle, and enabling ridiculous ways they can combo with each other.

Get to know these loveable idiots

Travel the world, meet interesting wizards, and find out what's wrong with them. Each of your team has their own personal struggles, and between missions you can choose how much to dig into them, overcome them, and guide these oddballs to become friends.

Unravel a conspiracy, stop a war

As the enemy plot thickens, key players and their relationships are added to your conspiracy map to keep track of the important bits. You can read more about anything you're fuzzy on, arrange them in a way that makes sense to you, and keep a visual overview of what's going on.

Build confidence to wear fancier outfits

Each character already owns all their unlockable outfits - they just don't have the confidence to wear them. Characters earn confidence by accomplishing optional extra objectives that reflect their strengths and values.

Fine-tune the difficulty

We want everyone to be able to finish the game, so as well as Easy, Medium & Hard modes, you can customise each variable individually for the kind of challenge you like.

What is it not?

As always, we don't want you to buy the game if it's not for you. Here are some things it isn't!

  • It's not a branching story. You do make choices in your conversations, but they don't cause major deviations in the course of the plot. They're more about deciding how you want this character to treat people, and how much you want to dig into or push back at what the other person is saying.
  • It's not a roguelike. Every now and then someone will call it that and we don't know why! Every level is handcrafted.
  • It's not XCOM. This is a much shorter, story-driven experience about a cast of unique characters. There's no base-building or equivalent.
  • It's not Into the Breach. This is more forgiving, but the ceiling on how many different things you can do in a turn is higher.

What is it?

Come on, we just went over this with gifs and everything.