Songs of Syx- Free Download (Build 13256594)

Songs of Syx is in Early Access. We recommend reading the EA clause carefully and playing the demo before purchasing.



Songs of Syx is a fantasy city-builder where you start off as an insignificant colony and build, scheme, and fight your way towards a metropolis and empire. The mechanics are complex and true to life, where small events can spiral into the collapse of kingdoms. Easy to learn, but impossible to master. It’s set in a low-fantasy world with graphics aimed at stimulating your imagination.

Living World

Full of different races, cultures, old and new gods and strange creatures. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, pirates and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. No game will ever be the same, as all content, background stories, and easter-eggs are generated uniquely each iteration, while still sticking to a rich background story that you will unfold piece by piece.

Base Building on a Huge Scale

Take your settlement further that you ever have by winning the hearts of your subjects or by whipping them into submission. Have their number swell your insignificant colony into a metropolis of tens of thousands. Be careful not to overreach, as everything you build requires upkeep and a slight disruption of your production, or a dip in your standing, could quickly spiral out of control and your people will not hesitate to depose a thoughtless king.

Grand Strategy

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you’re not alone in. Other kingdoms and despots are eager to forge an alliance or expand their borders, so tend to your relations and try not to stand out culturally. To grow your might, you must engage in global trade, where there are no fixed prices, no currency to mint, but based on supply and demand, turning you rich one day, and your goods worthless on the next, if you’re not paying attention.

Massive Tactical Battles

Gather forces from allies and vassals and conscript traveling mercenaries and heroes to bolster your ranks with up to 20k individual units. Use tactics and skill to encircle your enemy, or let your reputation demoralize them before clashes of up to 40k units, which outcomes dictate the rise and fall of empires.

Nobility & Slaves

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boosts your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

Matching Soundtrack

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.


Explore the lives and personalities of your subjects as you build the basic necessities to survive your first winter. Hunt and forage and farm to keep them fed and weave clothes to keep them warm.
The people that makes up your settlement come in many different races, with their own skills and flaws. Each one is an individual, with its own personality, agenda, preferences, friends and traits.

You don’t control them directly, you rather make the plans and they execute intelligently. If you take good care of them, more will immigrate to your settlement. If you wrong them, they might serve you inefficiently, or openly rebel against you.

Take your settlement further that you ever have before by winning the hearts of your subjects or by whipping them into submission. Build cities with up to 30k individuals.



As your numbers swell, you will stop focusing on the individuals and turn your attention towards groups. A group can be described as a combination of race, social standing, religion and trade.



And in Songs of Syx, subjects don’t like those who are different from them. It is up to you if you want to encourage such behavior by discriminating some groups and imposing privileges on another, or if you want to create a diverse and tolerant society, utilizing the different traits of races.

Call your banners and swell your ranks with mercenaries and boost the morale of your soldiers with a hero or two. Enjoy massive battles, that aim to be realistic with low kill rate and fragile morale, as you fend off an invader, or reclaim a kingdom that is rightfully yours.



Your city might get raided by bandits. Raiders wants your goods, and if you don’t surrender them they will attack. As you grow, battles will mostly take place outside of cities and out on the field.



And the battle matters. It will take years to build up a force and if you’re defeated, the enemy will hunt down those fleeing and annihilate your army, while suffering minor casualties themselves. You will then have to sue for a costly peace, unless you have enough manpower and funds to quickly raise another.

Syx is a living world, full of different races, cultures, old and new gods and strange creatures. Night turns to day, climate and weather change, and migrations of animals and people are on the move.



Droughts and pestilence, pirates and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. No game will ever be the same, as all content, background stories, and easter-eggs are generated uniquely each iteration, while still sticking to a rich background story that you will unfold piece by piece.




The story goes that Syx and its races were once united under a mighty empire, overseen by the Gods of Order themselves. Harmony and peace ensued for many a centuries, as vast road networks and outposts connected the thriving cities. But one unfortunate day, a faction of greedy Men stumbled upon the prison of the God of Chaos and freed him on the promise of immortality. As the gods fought, the cities were erased and priceless artifacts and tomes of knowledge were lost. Outnumbered and desperate, the chaos lord unleashed a plague on the world, turning the dead into soldiers to refill his ranks, and used magical weapons of fire that layed waste to the remaining kingdoms and fortresses. Finally, all the avatars of the gods of order had been slain and thus banished from the physical realm. Failing to deliver his promise of immortality the god of chaos was assassinated by his fickle followers, and as he fell came with him ice and snow that covered the whole of Syx for an age.
But, good news! The ice has now receded and the world is in dire need of your leadership.
Play as the Dondorians, masterful miners with a will cut in stone. They spend their lives digging for Dyhrlium, fighting their arch enemies – the Amevias – and dreaming of rebuilding their legendary capital at Mt. Cerebus. They are mysteriously born fully grown, capable miners, and live long lives, preferably deep inside the mountains.
Or play as Men, fragile and mortal, but equipped with free will and an ingenuity that has the potential to far surpass their Dondorian cousins. Unite their shattered and warring kingdoms under one banner, but beware of temptation that may lead you astray. And do hurry up, as there are whispers of the dark lord of chaos’ return!
After the war of the gods, the few Kantors that remained withdrew from the world to spend their remaining millennia in the frozen north. They are filled with wrath and disgust for men and their treasonous nature and generally stay clear of civilization, but if you’re lucky you might be able to attract a few to your city, where they will be of tremendous worth.




Here is some feedback from our prototype players;
"So I’ve been playing it for about 2 hours and holy crap… It’s really good… Like… Really good."

"I have like 0-2 games every couple of years that check all my marks. Games that I will love and play."

"I wasted an inordinate amount of time on your demo due to how good and compelling it already was and I can only wish you the very best."

"I was initially put off a bit by the UX/UI but pushed past the first 15 minutes of the tutorial. Once I got the hang of it and restarted I, without realizing it, spent the next 3 hours playing… so good job."

"Not too many games can suck me in like that."

"This is one of the coolest projects I have seen in a long time… I downloaded it yesterday and already have 4 hours in… its amazing!!!"



All of this will not happen over night. Currently, the base game contains 60-70% of the features, but these haven’t been fleshed out and everything is unpolished. The release in September will only contain a good number of the features listed, while some few might be dropped and others added. The game has been a prototype for 6 years and will be in EA for a long, long time, although the aim is that it will still be fun to play during these years. You are more than welcome to tag along for the ride, but only if you like what’s already been created, feel enthusiastic about the vision and have money to spare in these difficult times.
The game is theoretically ready to launch as EA on steam today, but there are a few things we want to add before that along with some polish.
Until now, focus has been on adding and fleshing out the basic ingredients that makes a city builder.
Ultimately, This game is a long term thing. In the near future we hope to implement empire management and nobility. EA launch is planned for 21th of September 2020.

Source
MuppyC (cs.rin.ru)
MinimumRecommended
  • OS *: Windows 10 (8u51 and above) Windows 8.x (Desktop) Windows 7 SP1 Windows Vista SP2
    Processor: Pentium 2 266 MHz processor
    Memory: 512 MB RAM
    Graphics: 256MB with opengl 3.3 support
    Storage: 300 MB available space
    Sound Card: Requires openAL support
  • OS: Windows 10
    Processor: 2.0 GHZ 4 cores or greater
    Memory: 512 MB RAM
    Graphics: 512MB with opengl 3.3 support
    Storage: 300 MB available space
    Sound Card: Requires openAL support

Password: gamebounty

RimWorld- Free Download (v1.5.4048)

RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.

You begin with three survivors of a shipwreck on a distant world.

  • Manage colonists’ moods, needs, wounds, illnesses and addictions.
  • Build in the forest, desert, jungle, tundra, and more.
  • Watch colonists develop and break relationships with family members, lovers, and spouses.
  • Replace wounded limbs and organs with prosthetics, bionics, or biological parts harvested from others.
  • Fight pirates, tribes, mad animals, giant insects and ancient killing machines.
  • Craft structures, weapons, and apparel from metal, wood, stone, cloth, and futuristic materials.
  • Tame and train cute pets, productive farm animals, and deadly attack beasts.
  • Trade with passing ships and caravans.
  • Form caravans to complete quests, trade, attack other factions, or migrate your whole colony.
  • Dig through snow, weather storms, and fight fires.
  • Capture refugees or prisoners and turn them to your side or sell them into slavery.
  • Discover a new generated world each time you play.
  • Explore hundreds of wild and interesting mods on the Steam Workshop.
  • Learn to play easily with the help of an intelligent and unobtrusive AI tutor.

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.

Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.

Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.

Colonists develop – and destroy – relationships. Each has an opinion of the others, which determines whether they’ll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married – until one of them falls for the dashing surgeon who saved her from a gunshot wound.

The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert flat, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.

Travel across the planet. You’re not stuck in one place. You can form a caravan of people, animals, and prisoners. Rescue kidnapped former allies from pirate outposts, attend peace talks, trade with other factions, attack enemy colonies, and complete other quests. You can even pack up your entire colony and move to a new place. You can use rocket-powered transport pods to travel faster.

You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals – cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.

People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they’re too stressed, they might lash out or break down.

Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters’ capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts – take off a deer’s leg, and it can still hobble on the other three. Take off a rhino’s horn, and it’s much less dangerous.

You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he’ll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.

And there’s much more than that! The game is easy to mod and has an active mod community. Read more at http://rimworldgame.com.

(All non-English translations are made by fans.)

Source
ogro227 (cs.rin.ru)
MinimumRecommended
  • OS *: Windows 7
    Processor: Core 2 Duo
    Memory: 4 GB RAM
    Graphics: Intel HD Graphics 4000 or other shader model 4.0
    Storage: 1 GB available space
Recommended specs not available

Password: gamebounty

Grim Realms- Free Download (Build 13771526)

A grim world will be generated…


Explore everything from bare deserts…


… to snow covered mountains.



Recruit blacksmiths, brutal pirates, noble intellectuals and everything in between.


They will all struggle to survive in a world overrun by the undead…

… and you will be their guide!

A game inspired by Rimworld, Dwarf Fortress and Terraria:

  • All humans have unique portraits, different backgrounds and come from distinct cultures. They will develop and age as the seasons change and the years pass.
  • They all have different skills and abilities; some will become expert miners, great counsellors, and others master blacksmiths.
  • Manage their needs, set their priorities and equip them for war or work. They will eat, sleep, socialize, create art, fight and abandon your faction if pushed too hard. They might return later, but as a friendly visitor or leading an attack?
  • Defend your settlement from hordes of undead, bandits, large raiding parties and necromancers.
  • Mine for riches deep below the surface, discover ancient shrines and powerful magic.
  • Start practicing necromancy, raise the dead and have them work for you – see if you can defend your faction from paladins instead! Or maybe harness the powers of light and try to banish the undead for good!
  • Craft a huge variety of weapons, armor and clothes from all kinds of materials.
  • Plant crops and later harvest to create food and medicine.
  • Hunt animals, or tame them to produce milk and fur.
  • Grow your knowledge by plenty of research options. All the way from longbows to muskets and grenades.
  • Trade with visiting merchants, convince them to join your settlement or plunder them if you wish!
  • Create caravans, travel the world by land or sea; discover new locations and establish new settlements.

PS: This game is in the same franchise as Grim Nights. However, this game will focus less on tower defense and much more on your villagers and the management of your growing settlement.
(Also: This game was previously called ‘Grim Nights 2’. Long story short: the name was changed because it is too different to easily be considered a sequel.)

Source
TENOKE
MinimumRecommended
  • OS *: Windows 7
    Processor: Intel i3 CPU m370 2.40GHz
    Memory: 2 GB RAM
    Graphics: Ati mobility radeon HD 5000
    Storage: 600 MB available space
Recommended specs not available

Password: gamebounty